
- #Wow classic logs how to#
- #Wow classic logs update#
- #Wow classic logs upgrade#
- #Wow classic logs windows 10#
- #Wow classic logs windows 7#
This should be fun Comment by r41dboss on T12:13:57-05:00 Wtf? anyone saw this comming? Comment by Froschlampi on T12:13:51-05:00ĭisgusting Comment by Orkantfany on T12:13:52-05:00
#Wow classic logs update#
A small update adding and separating the '-*' suffix versions of, etc.Nice. Mostly miscellaneous fixes and some plugin download functionality help. Plugins have arrows to change the… 1418 days ago Added a -portable command line switch for ACT.
#Wow classic logs windows 10#
If you are *not* using Windows 10 and get a message similar to, "Could not create SSL/TLS secure channel.". ACT can offer to unblock manually downloaded pl… 1401 days ago Different/additional error reporting to the user. Again, misc fixes and small API additions. Release 265 included the new Notifications tab/API and… 1268 days ago Start of a localization refresh, some API additions, some more checks to make sure files a… 1224 days ago Further localization expansion, more is in-progress. New features: Encounter Silence Trimming to cut down enc duration from middle Companion L… 923 days ago So the website is mostly down for right now. #Wow classic logs upgrade#
I guess my hosting is doing a very awkward upgrade of PHP. you likely don't have the "new"(2… 610 days ago #Wow classic logs windows 7#
Windows 7 users, if you're getting SSL/TLS errors for ACT or using the website.Has a new hard requirement of v4.6 of the. Apparently my hosting provider lost my CC info for billing and somehow their invoice system emails don't reach me.Attempting to reduce CPU usage for frequent encounter updates. Added some more sound/TTS stability/mitigation options. Looks like the 3.6.2.279 setup file is being flagged by Windows Defender under a !ml (Machine Learning) rule.Dozens of hosted plugins already exist to provide functionality outside the immediate scope of the main program.NET allowing precompiled assemblies or C#/Visual Basic.NET source files. Features a plugin system based off of.Custom Triggers that look for arbitrary events in the log file and can record parts of the line, sound alerts or start timers.A spell timers window that display count-down timers for skills or events observed in parsing.
FTP uploading and database connectivity using ODBC.
Formatted text tables, HTML tables, XML exports, static and dynamic web pages.Each table or entire encounters of data can be exported via multiple formats for different platforms.Multiple ways to export ACT's data for historical or use without ACT running.Support for Logitech G15, G19 or compatible LCD game displays.Multiple web interfaces for games that support web browsing, mobile devices or just normal web browsers.Clipboard exports similar to the Mini-Parse that can be automatically exported after combat and pasted into chat.A highly customizable text based view called Mini-Parse appears in its own window which can hover over other windows(except full-screen Direct3D) without blocking mouse input.Multiple ways to view ACT's live data without the main window.
For example, a window that breaks down, per second, what led to a combatant's death or a tool that tries to calculate the period of an opponent's special skill. Sometimes what is interesting about the recorded data isn't simple totals, but abstractions of that data that fall under circumstances. Report views for easier analysis of certain data. Such as the Encounter VCR or Encounter Timeline. Not just graphs that show a representation of table data, but graphical views of what happened in an encounter. Each level of overview will have a different customizable table and graph fitting the current view. A combat encounter's table can be narrowed down to a specific combatant, to specific types of actions, specific skills and each individual action. Every piece of combat data that is recorded can be viewed in ACT's tables. View overviews of data or all the way down to individual actions. Or a game's specific plugin may have additional options. You may restrict who is recorded by using something called Selective Parsing. (IE EQ2 will differ from Rift in capture range) What this includes will change on what the specific game records. ACT will by default record everything it sees in the log file. Combat encounters imported or parsed in real-time are viewed in the same way with the same tables/graphing options. Old encounters can be imported by a log file, the clipboard or ACT's own export format(compressed XML). Primarily a real-time log parser, ACT can import entire log files or use its History Database to search and import specific encounters from older log files. #Wow classic logs how to#
These plugins are typically open-source giving multiple examples of how to create new parsing plugins. Hosted plugins exist for EQ2, FFXIV, Rift, Age of Connan, Aion, Star Wars: TOR and The Secret World. Originally designed for EverQuest II, now all parsing is done through plugins allowing all games/localizations equal access.